Andrew transitioned to Art Director for Star Wars Battlefront 2 and beyond, and is now at Embark Studios, Stockholm continuing the adventure. Working at various studios over the years including Splash Damage, Grin, Starbreeze, and DICE, he’s spent much of the time as a generalist or environment artist on games such as Battlefield 3, 4, and Star Wars Battlefront where he helped drive the push into early photogrammetry in games. Cyber Girl Sci-Fi Modular Character Unreal Engine 4 Game Ready Unreal: 99. After half a life in his home country of Australia, Andrew moved to Europe in 2005 to pursue his dream of a career in game development. Professional Free 3D Unreal Models Toggle Navigation 3D Models.
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